Showing posts with label cyberpunk. Show all posts
Showing posts with label cyberpunk. Show all posts

Thursday, 14 May 2026

Dollhouse season 2 (2009-2010)

Much to everyone’s surprise Joss Whedon's Dollhouse was renewed for a second season. You do need to watch season 1 first. I reviewed it here.

There were some changes in season two, some of which were forced upon Whedon but some reflected a slight change in his approach to the series. Whedon also wanted a different visual style - more shadows and a more atmospheric film noir-tinged look.

Whedon and his writers are as convinced as ever that women are physically much stronger than men. Apart from being silly this leads to some poor writing. Instead of finding ways in which Echo can use her brains and her female strengths to get out of trouble the writers are content to just have her effortlessly beat up big burly guys. The nonsensical GirlPower! stuff gets totally out of hand in the second season.

The character of Echo undergoes some changes but they make sense. Whedon always liked very long characters arcs. The Buffy of Buffy season 5 is a totally different person to the Buffy of season 1 but the changes are plausible and organic. She has grown up. She has also begun to understand the full implications of being a Slayer. Cordelia has a complex character arc in both Buffy and Angel, and again it makes sense. She has also gone from being a high school girl to being an adult woman.

Echo’s evolution has more to do with her attempts to become a real person rather than just a Doll but it’s presented in a plausible way. Echo starts to remember things that she’s not supposed to be able to remember. She starts to develop intellectually. She’s no longer a child-like zombie. She starts to have emotions. Sierra and Victor start to evolve as well. They develop emotions, and they develop sexual feelings towards each other and Dolls are not supposed to be capable of such things.

The imprinting process starts to develop glitches. At the end of each Engagement the imprinted personality is supposed to be wiped completely but that’s no longer happening reliably. The Dolls start to retain traces of imprinted personalities. Echo ends up with lots of different personalities imprinted simultaneously and it’s no longer possible to wipe these imprints.

By 2009 of course every TV series had to have character development and had to have extended story arcs. As a result Dollhouse has several story arcs and it has a long story arc extending over both seasons. This is why we get the Dolls starting to behave like real people.

Unfortunately this undermines the original concept and that original concept was the series’ biggest strength. The idea was that a person could start out as a young woman named Caroline, have that personality erased, have a new personality (Echo) that is child-like and innocent, then be given other totally different personalities and then have them wiped and Echo would then have no memory at all of anything these other personalities had done. It raised provocative moral questions. If she (in the guise of one of these imprinted personalities) kills someone in the course of an Engagement does Echo bear any responsibility for this? She has no idea that it happened.

Most of the Engagements are in effect high-class prostitution jobs. In the course of a year she might have a hundred different sexual partners, but since Echo has no memory of any of this and has no sexual urges and no knowledge of sex you could argue that Echo is in fact a virgin. And is Adelle DeWitt actually running a high-price call-girl operation if the girls have no knowledge of having had sex with clients? Are you a prostitute if you don’t know that you’ve done it? And if one of the Actives commits a crime on an Engagement is she guilty of a crime?

These fascinating moral dimensions are less evident in season two, which is a pity.

There are however plenty of good things about season two. As Echo develops self-awareness other questions are raised. Her body was originally inhabited by a young woman named Caroline. Does Caroline still exist? And is Echo a real person? Was she a real person when she was little more than a cheerful zombie? And now that she has self-awareness and emotions, has she become a real person? The series gets interesting when Echo learns about Caroline. Caroline was a psycho bitch terrorist who got people killed. She was a nasty fanatic. Echo isn’t keen on one day giving up her own existence so that that bitch Caroline can have her body back.

The downside to season two is that Echo ends up with forty simultaneous implanted personalities, all of them experts in some field such as firearms and unarmed combat. As a result she becomes more of a generic comic-book kickass action heroine with super-powers. The series becomes more of a routine sci-fi action story rather than the provocative slightly cerebral serious science fiction series of the first season. There’s too much blowing stuff up and endless endless fight scenes.

From comments made by Whedon in an interview it seems that he was under immense pressure from the network to dumb the show down as much as possible. He was also forced to reduce the amount of sexual subject matter - he had hoped to explore the emotional and sexual ramifications of the technology much more fully.

And then there’s the major story arc and I found it disappointingly obvious, too much like countless science fiction movies of the past half century. To be fair the series was made with the threat of cancellation always hanging over it so some of the ideas may have developed more satisfactorily had Whedon not been forced to hurry things along.

Both seasons of Dollhouse are visually impressive with a much more coherent aesthetic than Whedon’s earlier Firefly.

One of Whedon’s great strengths was his ability to create interesting female characters and then develop them in complex ways and Adelle DeWitt in Dollhouse is one of the best examples of this.

The first season of Dollhouse is excellent and while this second season doesn’t work quite as well it’s still superior science fiction television and it’s highly recommended.

The Blu-Ray release includes both seasons and looks lovely.

Monday, 27 April 2026

Dollhouse (2009) season 1

The cyberpunk TV series Dollhouse, created by Joss Whedon, ran on the Fox Network in 2009 and 2010. Whedon’s career was up and down at the time. The Firefly TV series in 2002 was a disaster and was cancelled before the end of the first season although it later built a cult following. There was general surprise when Dollhouse was renewed for a second season. The ratings were mediocre but it did well with the demographics that advertisers cared about. To some extent that had been the case with Buffy as well.

The key concept behind Dollhouse, personality uploads and downloads, had been tinkered with by various science fiction writers, notably William Gibson. But as someone famous once said, if a story is good it probably isn’t new and if it’s new it probably isn’t good. That certainly applies to science fiction ideas. And Dollhouse is based on an idea that is definitely a good one.

Digital personality uploads are of course total scientific nonsense but Joss Whedon was the guy behind a long-running series about a high school girl who battles vampires so he clearly feels that the coolness of an idea is much more important than its plausibility. And he’s right. And in this case it’s an idea that has links to pop culture obsessions going back to the 1950s such as brainwashing.

It has affinities with movies like A Clockwork Orange and Blade Runner and Ghost in the Shell which deal with questions such as artificial interference in the workings of the mind, the blurring of the line between reality and fantasy, the possibility of artificially created realities and what it means to be human. And what it means to have choices. And how choices are nowhere near as simple as they seem. In Dollhouse there are free choices and choices made under duress, or sometimes it’s just a choice between two bad options.

Echo (Eliza Dushku) has been created by the Dollhouse. The Dollhouse is run by Adelle DeWitt (Olivia Williams) although it seems certain that there is someone (or some organisation) much more powerful behind her. We are given no idea at all who or what is behind the Dollhouse and what its true purpose is. Is it a private corporation? Is it run by organised crime? Is it a government covert operation? This series deals in multiple levels of ambiguity and paranoia. Maybe nothing is as it seems to be.

For each case a Dollhouse agent has a different personality uploaded, tailored to the mission. In between missions Echo has her Echo personality restored. That’s not her original personality. She had been a girl named Caroline who had landed herself in very serious legal trouble. There is a suggestion that her original Caroline personality has been permanently erased. Now she is merely Echo, who has no memory of any of the personalities that have been uploaded to her brain. She seems to have no memories of anything before she arrived at the Dollhouse.

When imprinted with a suitable personality the agents are referred to as Actives. Between missions they are Dolls. The Dolls are very child-like, very passive, with no emotions and no sex drive and no desires of any kind. They are very obedient.

One inherent weakness in this series, or at least one aspect that probably hurt its ratings, is that Eliza Dushku is effectively playing an entirely different character in each episode and between missions she’s playing Echo who has no actual personality. This means the audience has no actual heroine with whom to identify, or for whom to develop an affection. This would have alienated some viewers although it does of course provide Eliza Dushku with an exciting acting challenge and if you stick with it it makes this an extremely interesting series.

While the Actives are given various missions (including security jobs and even secret agent-type jobs) It becomes very obvious very early that on most of those missions they are acting as at best, courtesans and at worst, high-class call girls. Even worse, Adelle DeWitt knowingly sends girls like Echo out on prostitution jobs knowing that the jobs are very high-risk. Worst of all, DeWitt doesn’t even bother finding out the true nature of the risks. As long as the client pays it doesn’t matter. Even the Mob has higher ethical standards. While that is presumably not its true function in practice The Dollhouse is a whorehouse.

But the twist is that the Dolls do not know they have been used as prostitutes. In their hazy dream-state they don’t know about the missions and wouldn’t understand if they were told. Are you a prostitute if you don’t know about it? Is Miss DeWitt a madam if she sends the girls out on prostitution assignments but the girls will have no memory of it And if a mission requires engaging in criminal activities (and some do) are they criminals? Is it our memories that make us who we are (a question addressed memorably in Blade Runner)? If the Dolls have no memories are they human?

And it seems that if someone is deemed to be a risk then the Dollhouse will take precautions. Possibly very drastic precautions.

The Girlpower! thing does get overdone. Petite women easily beating up huge tough guys. It’s a problem because the silliness of this does at times undermine the serious tone.

This is a long way from the teen angst of Buffy and it’s clearly aimed at an older audience. This series gets into X-Files levels of paranoia and then pushes the paranoia even further. This is serious conspiracy theory stuff. And the cyberpunk elements become more and more apparent.

There are fascinating relationships between the characters. Does Miss DeWitt have maternal feelings towards Echo? Does Echo see her handler Boyd Langton as a father figure? Does he see himself this way? And there are explicitly romantic and sexual relationships involving several key characters but what happens if you’re in a relationship with someone who doesn’t actually exist?

Episode Guide

In the first episode Echo is uploaded with the personality of a top-flight hostage negotiator. This episode launches the series on its way very successfully. It also introduces a couple of what are obviously going to be extended story arcs. There’s an FBI agent named Ballard investigating the Dollhouse although he’s been told to drop the matter because the Dollhouse doesn’t exist.

In episode 2, Time Target, the main story in intercut with multiple flashbacks. Non-linear narratives will be a major feature of this series.

We get some slight backstory on Echo’s handler, Langton. We find out that something went very badly wrong three months earlier and that those events may be continuing to exert an influence. We get hints that the Dollhouse people make mistakes. And we start to get an edge of paranoia creeping in. We also find out that when a guy wants to take a girl on a camping trip she should always decline. It will end in tears. Good episode.

In episode 3, Stage Fright, Echo’s job is to act as a bodyguard to a pop singer. The problem is that the singer is not just a diva but a psycho bitch and to avoid arousing her wrath Echo has to be a bodyguard without being aware that she’s a bodyguard. Someone is trying to kill the singer but there are very twisted complications.

In episode 4, Gray Hour, the mission is an art heist and it’s an armed robbery. Eliza Dushku really shines this one, getting a chance to explore the Echo persona.

In episode 5, True Believer, Echo goes undercover for the Feds. Her cover will be perfect since with an implanted personality she will believe her own cover story completely. It’s an investigation of a religious cult with obvious parallels to the 1993 Waco disaster.

In episode 6, Man on the Street, Echo is again a whore, this time entertaining a tech tycoon. I love the way this doesn’t develop in anything like the direction you’re going to be expecting.

In episode 7, Echoes, an experimental drug has infected a college campus. And some of the Dolls have been exposed as well.

In episode 8, Needs, things start to go awry in the Dollhouse. The Dolls are doing things they shouldn’t do. But Miss DeWitt has no doubt that she will get things under control again.

In episode 9, A Spy in the House of Love, the extended story arcs start to develop a lot more fully. As the title suggests the Dollhouse is under threat from within. And we see a very surprising side of Miss DeWitt.

In Episode 10, Haunted, the Dollhouse has a new client and she’s a bit unusual, given that she’s dead. And she thinks she was murdered.

Episodes 11 and 12, Briar Rose and Omega, make up a two-part story which explores interesting ramifications of the technology.

The season finale, Epitaph One, was made on the assumption that the series was not not going to be renewed for a second season and never went to air. Do not watch this episode until after watching season 2!

Final Thoughts

Dollhouse season one is moderately cerebral, provocative and willing to engage with slightly controversial subject matter. It’s a lot better than I expected and it’s highly recommended.

I've also reviewed Dollhouse season 2 and Whedon's earlier Firefly.

Saturday, 26 April 2025

Ergo Proxy (2006)

Ergo Proxy is a 2006 Japanese cyberpunk anime TV series. The setting is a vast high-tech future city known as Romdo, a paradise on an Earth that is otherwise inhospitable and almost uninhabitable.

There are citizens and non-citizens in Romdo but non-citizens can become citizens. This is a society based on conspicuous consumption. Shopping is practically a duty. Life is easy thanks to the ubiquitous AutoReivs, advanced androids that do most of the real work. AutoReivs also function as personal servants and companions, in which capacities they are known as Entourages.

Romdo is certainly not a dystopia. It’s a pretty pleasant place overall. It’s more of a flawed utopia (sadly all utopias are inherently flawed).

Unfortunately many of the AutoReivs are becoming infected with the cogito virus. This allows them to achieve self-consciousness, which means they no longer automatically obey orders. This is seen as being a very bad thing. Romdo is a society based on willing obedience.

There is a possibility that an AutoReiv infected with the cogito virus may develop a soul. My assumption is that the word “soul” is being used here in the same sense that the word “ghost” is used in the Ghost in the Shell animes and mangas - not necessarily something spiritual but more a sense of selfhood, the vital spark that distinguishes a human from a machine.

The heroine is Re-l Mayer. She’s a fairly hardboiled Intelligence Bureau agent. She’s a bit of a natural trouble-maker. She’s inclined to interpret direct orders as vague guidelines. Since she happens to be the granddaughter of the Regent (the ruler of Romdo) and therefore an important and powerful woman she has plenty of opportunities to be a trouble-maker. She is however very good at her job. Re-I is not one of your cute big-eyed anime girls. She looks more like a cyberpunk goth girl.

Re-l thinks that a young man named Vincent Law is important although she’s not sure why. He’s a nobody. He’s not even a citizen. He’s an outsider, from another city named Mosk.

There are other things going on. Top-secret research with unknown objectives. 

That top-secret research concerns the proxy. Or possibly proxies. What are the proxies? Were they created by humans? Did they evolve? Are they machines or are they biological or perhaps both or perhaps something else entirely. They appear to possess powers that are almost supernatural but are probably just unimaginably advanced technology. Are they benevolent or malevolent?

All of the characters are ambiguous to some degree. Romdo is ruled by the Regent. He’s a wise and just ruler. Probably. There’s the security chief Raul Creed. He has an agenda, which may not be the same as the Regent’s agenda. Raul might be a good guy or a bad guy. Or a good guy being manipulated for evil purposes. There’s Dr Daedalus, the impossibly young genius doctor-scientist with a mysterious connection to Re-l. Dr Daedalus has an agenda, the nature of which is unknown.

There’s obviously some secret associated with Vincent Law. He probably doesn’t know himself what it is. 

Vincent and Re-l will undertake a journey together although neither knows the purpose of this journey.

There are indeed several proxies. They don’t all have the same agendas. Re-l would very much like to know what Ergo Proxy’s agenda is. She’d like to know why Ergo Proxy is so important.

There’s Re-l’s Entourage, Iggy. Like many of the city’s AutoReivs he is infected with the cogito virus. He is fanatically loyal to Re-l. Possibly.

There’s Pino, a cute little girl who tags along with Re-l and Vincent on their journey. Pino isn’t really a cute little girl, she’s an AutoReiv, a companion android, and she’s infected with the cogito virus. She’s adorable and harmless. Possibly.

Re-l herself is a little ambiguous. She’s the heroine, we assume she’s on the side of the good guys, if anybody knew which were the good guys and the bad guys. She is being manipulated. She is aware of this, but perhaps not aware of the extent of the manipulation.

Apart from all the other things going on in this anime this is also a kind of coming-of-age story. Re-l is an adult who is still to some extent emotionally a teenage rebel. She is having trouble handling the transition to womanhood. She is a woman, but she’s not sure how to deal with that. She’s also not sure how to deal with the terrifying possibility that she may have fallen in love with a man.

There are characters whose personalities are fragmenting and others whose personalities may be merging. Personality in this anime is very uncertain.

Right from the start there are questions which demand answers. But every answer leads to a new set of questions. To find the right answers Re-l has to discover the right questions.

This series is constantly undermining what we think we know.

To fully appreciate Ergo Proxy you have to put it in a pop culture history context. There’s a very obvious cyberpunk influence. But by 2006 Japan had a 50-year tradition of monster movies. The monstrousness of the proxies may well be a deliberate homage to this tradition. And by 2006 anime had its own tradition, and I suspect that this series is at times homaging classic 80s anime such as Yoshiaki Kawajiri’s Wicked City. This is cyberpunk with lots of other flavourings and influences. 

This is a complex intelligent puzzling fascinating grown-up anime. Very highly recommended.

Ergo Proxy has been released on Blu-Ray. Happily both the English-dubbed soundtrack and the original Japanese-language soundtrack (with English subtitles) are provided. I have no idea why anyone would want to watch an English-dubbed version of an anime but apparently some people do. 

Friday, 6 September 2024

Ghost in the Shell: Stand Alone Complex 2nd Gig

The Ghost in the Shell franchise began with Masamune Shirow’s original manga in 1989. There were two follow-up volumes. The Ghost in the Shell movie was released in 1995. Ghost in the Shell 2: Innocence followed in 2004. Both were directed by Mamoru Oshii.

The Ghost in the Shell: Stand Alone Complex TV series first aired in 2002. The second season (or 2nd Gig) began its run in 2004. The film Ghost in the Shell: Stand Alone Complex - Solid State Society served as a finale for the TV series in 2006. There have since been other entries in this spectacularly successful franchise.

What’s interesting is that Masamune Shirow’s manga series, the Mamoru Oshii feature films and the Ghost in the Shell: Stand Alone Complex TV series are all slightly different takes on the same basic premise. The TV series does not take place in exactly the same timeline as the manga or the two feature films. It takes place in the same fictional universe, almost. It’s like three variations on the same basic theme, and each variation has its own appeal. In their own ways they’re all equally worthwhile.

All the different variations deal with Public Security Section 9, a shadowy fictional counter-intelligence, counter-terrorist cybersecurity agency run by the eccentric but brilliant maverick Aramaki. The commander of the field operations task force is Major Motoki Kusanagi. She is a cyborg. Her body is wholly synthetic (although it’s very female and she is in practice a perfectly functional woman) but she still has a human brain and human emotions and she still has her human memories. She was once a fully human little girl.

In this second season Section 9 will be up against a mysterious group known as the Individual Eleven.

The main cast members are substantially unchanged in the 2nd Gig. Aramaki still pulls the strings. Major Motoki Kusanagi is still the field commander. Batou is still her second-in-command and the one person in the world she really trusts. 

And happily the tachikomas, the combat robots used by Section 9, return to the series after a brief absence. The tachikomas are controlled by AI but whether it’s a collective AI or whether each tachikoma has some degree of individuality is uncertain. As is the question of just how far they are capable of operating autonomously. The tachikomas provide comic relief in what is other a very serious very dark series but it works - the writers rather cleverly use the tachikomas to reflect in a humorous way one of the main themes of the second season, the conflict between individuality and collectivity.

Ghost in the Shell: Stand Alone Complex deals inevitably with political conflicts. The series is more interested in the nature of ideological conflicts than with pushing a particular ideology. It’s not really interested in taking sides politically. And it accurately reflects the confused and contradictory nature of 21st century ideological conflicts. The Individual Eleven see themselves as radical individualists but they behave like a kind of hive mind. They also appear to believe in revolution for its own sake. Their goals seem somewhat mystical.

The series also deals with political infighting in government and law enforcement and intelligence agencies. Political leaders are mere puppets. Powerful shadowy forces are pulling the strings. Every law enforcement and intelligence agency is obsessed with ensuring its own survival. They don’t trust each other, for good reason. Aramaki is a clever operator but even he finds himself being manipulated by forces he doesn’t entirely understand.

There’s an ongoing story arc here, as there was in the first season. What’s interesting is that what appears to be happening on the surface is not what’s going on at all. The story arc deals with unrest in a refugee community in Japan, with tensions between the locals and the refugees which could lead to civil war, and government efforts to resolve the crisis. What is really happening is that a series of complex interlocking power games are being played out and none of the players have any interest in the refugee crisis. And I don’t think series director and chief writer Kenji Kamiyama is all that interested in that particular political issue. He’s more interested in the way political power games are played.

There are also ideological drivers but my impression is that Kamiyama is not interested in particular ideologies but rather in the way that political ideologies work. And, more to the point, the way ideologies are likely to work in an information age of total interconnectedness. They may work like viruses.

There are multiple players in the power game - several different intelligence agencies (including Section 9), the military, the bureaucracy, the Prime Minister, the Cabinet, mega-corporations, the media and shadowy informal networks. They all have their own agendas. They are all concerned with protecting their own interests. They will all cheerfully sell each other out. They all manipulate each other. None of them care about Japan or about ordinary people. None of them has any genuine commitment to any principles. Winning is all that matters because that means power.

They all see themselves as puppet masters but often they are merely puppets. Mostly they have no idea who is really pulling the strings. The Prime Minister for example has no idea that she is a mere figurehead, a puppet who will be discarded when she is no longer useful.

Aramaki has more insight and he’s a wily old bird but even he finds himself manipulated. He does at least have the advantage of being a skilful player. Motoko is learning to be a skilful player. She’s learning to analyse problems on multiple levels.

The refugees are simply pawns who are being used by several different groups with contradictory agendas.

There are bad guys but some of the good guys might turn out to be bad guys and some of the bad guys might not be straightforward villains.

Other TV series have tried to engage with such issues but this is the first series to do so in a sophisticated and complex way in the context of the age of digital information sharing. And it’s hard to think of another TV series (or movie) that has taken such a brutally cynical approach.

The cynicism level rises as the series progresses. Most of Section 9’s assignments are not what they seem to be.

Mention has to be made of Yoko Kanno’s superb music. It’s very pop but very cyberpunk.

There’s both a DVD and a Blu-Ray boxed set containing both seasons of this series. Thankfully it includes the original Japanese language version with English subtitles as well as the English dub. I have a particular aversion to English dubbed versions of anime. Hearing the characters speaking with American accents just feels totally wrong. I like anime because it’s Japanese. I also really like Atsuko Tanaka’s voice acting as Motoko - her voice just sounds right. And Akio Ôtsuka sounds like Batou.

This is very much cyberpunk but with even more paranoia than usual. Science fiction TV doesn’t get much better than Ghost in the Shell: Stand Alone Complex. Very highly recommended.

I’ve reviewed the original manga, the TV series Ghost in the Shell Stand Alone Complex, 1st Gig and the first movie, Ghost in the Shell (1995).

Tuesday, 2 July 2024

Cyber City Oedo 808 (1990)

Cyber City Oedo 808 is a 1990 Japanese anime OVA (original video animation). These were a bit like mini-series but intended for direct-to-video or later direct-to-DVD release. Cyber City Oedo 808 comprised three 45-minute episodes.

It was directed by Yoshiaki Kawajiri, one of the great anime directors who was responsible for such crucial anime movies as Wicked City, Ninja Scroll, and Vampire Hunter D: Bloodlust.

Cyber City Oedo 808 deals with three cyber cops in the year 2808. At the start of the first episode they are criminals, serving 300-year sentences in an orbital prison. A very unpleasant place to be. They are offered a way out, of a sort. If they change sides and join the Cyber Police they can gradually get their sentences reduced. There are a few catches. The big one is that they will be fitted with explosive collars. If they disobey orders their heads will be blown off.

It’s not an overly enticing prospect but it’s better than rotting in an orbital prison. Sengoku, Goggles, and Benten agree to the terms.

This is very much in the cyberpunk mould. As you would accept for an anime made in 1990 there are obvious influences from William Gibson’s Sprawl novels and the movie Blade Runner.

The setting is a vast city controlled entirely by computers. The nerve centre of the city is the Space Scraper. It’s like a skyscraper but it’s so tall the upper stories are almost outside the Earth’s atmosphere.

There’s a healthy dose of cyberpunk paranoia. The Cyber Police might be the good guys but their chief Hasegawa is a somewhat nasty piece of work who relies on manipulation and fear. He isn’t interested in winning the loyalty of the trio. They do what they’re told or he’ll kill them. But he’s still one of the good guys - good guys don’t have to be nice guys. I think that’s a nice touch.

The military is not to be trusted. Government is to be regarded with a degree of cynicism.

Some of the themes hinted at here, such as the absolute dependence on technology and the effects of technology on our humanity, would surface in later cyberpunk animes like Ghost in the Shell (1995) and the excellent 2002 TV series Ghost in the Shell Stand Alone Complex.

Cyber City Oedo 808 was made at a time when anime dealing with dark grown-up subjects was still a fairly new thing and Yoshiaki Kawajiri was one of the pioneers of this more ambitious approach. It was also a time when anime was just starting to gain a major following in English-speaking markets.

There’s plenty of action and with only 45 minutes to tell each story the pacing is pleasingly brisk. There are almost none of the erotic elements that you find in Yoshiaki Kawajiri’s later films. There is however some moderately graphic violence.

The visuals are very impressive (as they are in all of Yoshiaki Kawajiri’s work).

Interestingly there are hints of the paranormal and even perhaps the supernatural.

Each story focuses on one of the three main characters. They’re all criminals and outsiders and misfits but they are rather different. Sengoku is more of a classic rebel. Goggles is the tough guy but he has emotional depths. Benten is more of a dreamy mystical romantic although he can be pretty dangerous as well. He does cute things with piano wire.

Since the three characters are quite different each of the three segments has a different flavour. The three segments were originally released separately on video in Japan. English-speaking audiences got to see them with crude English dubs that had almost no connection with the original dialogue and which removed all the essential atmosphere of mystery and tragedy. If you’ve only seen Cyber City Oedo 808 in the English-dubbed version then you haven’t seen it at all.

Memories of the Past

The first episode is Memories of the Past (AKA Virtual Death AKA Time Bomb). In this story the focus is on Sengoku. A hacker has taken control of all the Space Scraper’s security systems and he has fifteen hostages trapped in an external elevator. The hacker’s identity is unknown but he is clearly after revenge. The three reluctant cyber cops have to stop him before he kills the hostages and destroys the Space Scraper, and without the Space Scraper the city cannot survive.

Sengoku manages to find a way into the Space Scraper but he soon finds himself unsure of the identity of the real villain. There may be more than one.

This episode has a decent plot with the sorts of twists that you want to see in a cyberpunk story. 

This is a straight-out action story.

The Decoy Program

The Decoy Program (AKA Psychic Trooper AKA The Decoy) begins with separate cases being investigated by the individual members of the team but there seems to be a common link and it points to the involvement of Special Forces.

Goggles becomes the central character in this segment. He finds himself pitted against a secret weapon intended to be the ultimate killing machine. Lots of mayhem and spectacular fight scenes in this instalment but there’s paranoia and betrayal as well, and possibly forgiveness. Maybe even a hint of love. There’s certainly a theme of lost love and being haunted by the past.

This is by far the most violent segment. It’s a real grudge fight to the death. And when Goggles gets mad he gets real mad.

Crimson Media

Crimson Media (AKA Blood Lust AKA The Vampire) centres on Benten. He’s had an encounter with an entrancing and mysterious woman.

A series of murders has been blamed by the media on vampires. The corpses were drained of blood. Perhaps there are vampires, of a sort. And perhaps the worst vampires do more than feast on blood.

The murder victims were carrying out illegal research.

Again the past figures in the story. This story actually began three hundred years earlier.

Science fictional treatments of vampirism have been attempted a number of times although in 1990 it was still a fairly fresh idea. This is a story about vampires but it also becomes a kind of love story. This segment has much more of an atmosphere of mystery, weirdness and melancholy. It’s my favourite of the three.

Final Thoughts

It’s worth pointing out that Japanese OVAs were not low-budget schlock. They were less expensive to make than feature films but much more expensive than TV series. They were ideal for telling stories that might be too risky as feature films but were much too grown-up and edgy for TV. There was nothing cheap and nasty about them and directors like Yoshiaki Kawajiri did not see them as lesser productions.

Cyber City Oedo 808 offers plenty of style and plenty of action. The first episode is OK, the second and third are excellent. Overall this is top-tier cyberpunk. Highly recommended.

Happily the Blu-Ray (which looks terrific) includes the Japanese-language version with English subtitles which is the only way to see this release.

Sunday, 23 May 2021

Ghost in the Shell Stand Alone Complex, 1st Gig

Ghost in the Shell started life as a manga by Shirow Masamune. In 1995 the Ghost in the Shell movie was released. It was something of a ground-breaking event in the history of anime science fiction movies and remains one of the best entries in the genre. A sequel movie followed in 2004. But the incarnation we are concerned with here is the 2002 television series Ghost in the Shell Stand Alone Complex. Interestingly, it doesn’t take place in quite the same timeline as the original movie.

The protagonist in all the various versions of Ghost in the Shell is Major Motoko Kusanagi, the number one field operative for Public Security Section 9. Section 9 is a top-secret counter-intelligence counter-terrorism outfit. Section 9 handles cases that are too sensitive or too dangerous for any other Japanese Government agencies. In this near-future world that means mostly counter-terrorism work and that work mostly involves artificial intelligences. It also means tangling with other intelligence agencies and getting involved in some nasty political infighting.

It should be explained first of all that Major Motoko Kusanagi is not entirely human. She is a cyborg but she is much more robot than human. In fact there’s there’s only one human thing about her. She still has a human brain. Which means she still has a ghost. Ghost in this context refers to the essential core of our personalities and most importantly it refers to our memories. Our human memories. Whether the ghost is also a soul or not is a question to which no-one in this future world can give a definite answer. What matters is that it is the ghost that makes us human. The body is just the shell. The Major has a ghost. Is that enough to make her a woman rather than a machine? She thinks that it is, but she’s not sure.

The concept of the ghost and its relationship to the shell was at the core of the original movie and it’s a theme that is elaborated upon in many different ways in the Stand Alone Complex TV series.

There are two kinds of episodes in this series. There are the Stand Alone episodes and there are the Complex episodes. The Complex episodes form part of an ongoing story arc. While the Stand Alone episodes are self-contained stories they also contribute to the gradual building up of our understanding of this cyberpunk future world, of the main characters, and in particular to our understanding of Motoko Kusanagi’s contradictory and slightly troubled personality.

While the Major was very much the central character in the original movie there are many episodes of the series in which she takes a back seat.

Special mention must be made of the great opening and closing songs composed by Yôko Kanno.

If you haven’t delved much into anime the Ghost in the Shell franchise is not a bad place to start - there’s plenty of intelligent and complex science fiction ideas without too much weirdness and there’s plenty of action. Since it takes place in a subtly different timeline you could watch the TV series before watching the movie, but both are equally worth seeing. There are other excellent science fiction anime series (such as Cowboy Bebop) but some of them tend a bit too much towards giant robots or they’re mind-numbingly complex (such as the superb Serial Experiments Lain).

Ghost in the Shell Stand Alone Complex is very much in the cyberpunk mould. Some of the violence is quite graphic and there is a small amount of nudity. Whether anime nudity bothers you or appeals to you is a matter of taste but there’s very little of it and there’s no sexual weirdness although there are some sexual themes. The violence is much less extreme than that found in some anime TV such as Kabaneri of the Iron Fortress.

This is anime for grown-ups and in any case is going to be way too complex and cerebral for younger kids.

The coolness factor is very high.

Cyberpunk is a genre that you might think would date very quickly but good cyberpunk (and this series is definitely very good cyberpunk) actually doesn’t date because it’s not really concerned about the details of how technology works. It’s more concerned with the social and existential consequences of technology.

The DVD boxed set offers both the English dubbed version and the Japanese language version with English subtitles.

Episode Guide

The first episode gives us a hostage drama with the terrorists being geisha robots(!) and a senior government minister being one of the victims. He isn’t killed but something worse happens to him.

The second episode is another standalone. A new advanced multiped tank runs amok and heads for the city. Section 9 needs to know who is controlling that tank and what it is they want. It doesn’t seem to be a terrorist incident. The tank has been careful to avoid human fatalities. A curiously bitter-sweet episode.

Episode three is more interesting still. There’s a wave of mass suicides, among androids. To be specific, among a particular model of female sex robot. The Jeri model had been extremely popular but is now out of production. However the Jeri still has its hardcore fans who are addicted to its particular charms. But why would someone want to destroy these sexbots? Because this is a case of mass murder, not mass suicide. Of course robots cannot actually be murdered, or commit suicide for that matter. They’re not human and they don’t have real feelings. Unless of course the rumours are true, that some androids have ghosts. Which means they may in fact be alive. Whatever alive means, and there’s no certainty about the meaning of that term in this world.

Episode four begins a series of complex episodes concerning the Laughing Man, a super-hacker cyber-terrorist. The story is however much more complex than that. The Laughing Man may or may not exist. He may be several people. Or several groups of people, or organisations. His motives are completely unknown. It’s an actually an old unsolved case but Section 9 now has some ambiguous evidence that might justify reopening. And in fact the case is about to become a very live case. This is full-on cyberpunk stuff and it’s very nicely executed.

In episode seven Section 9 is concerned about a foreign revolutionary leader who has been the subject of countless assassination attempts. So many that it seems a miracle he’s still alive. This story is another exploration of posthumanist themes and more specifically the psychological dimensions of posthumanism.

Episode eight deals with organ harvesting. This is a future in which artificial organs are available but there’s still a market for actual organs. This is a story with personal significance for the Major, bringing back childhood memories (and memories are incredibly important to her given that they’re the one truly human thing about her).

Episode nine takes place entirely in an internet chat room as Motoko tries to find more clues to the Laughing Man case. Of course what happens is what you’d expect in an internet forum - lots of conspiracy theories being tossed around. Some of them might be true. They might all be true. They might all be false. In the internet age can we know the truth about anything?

In episode ten Batou must confront ghosts from his own past as Section 9 hunts a particularly savage serial killer. They’re getting coöperation (of a sort) from the CIA but they begin to suspect that this killer may have been created by the CIA as part of a particularly nasty phase of the Third World War.

In episode eleven Togusa goes undercover in a clinic that treats children with cyberbrain closed shell syndrome, a kind of cyberpunk autism thing. These children are being used for something, but what? And is it connected to the Laughing Man case?

In episode twelve one of the tachikomas wanders off on its own and befriends a little girl who is looking for her lost dog. And the tachikoma finds a cyberbrain which causes great consternation in Section 9.

In episode thirteen a young girl kidnapped by the terrorist anti-cybernetic Human Evolutionary Front reappears sixty years late, looking not a day older. Section 9 has to assault an abandoned floating factory complex and what they find is more than a little disturbing. In this future world there is clearly tension between those in favour of cybernetics and those bitterly opposed to it on ideological grounds. A very good episode.

In episode fourteen Section 9 is investigating a financier whose transactions, on an enormous scale, are causing some concern. The Major also has to deal with a young lady who is actually a yakuza battle cyborg, but what the yakuza’s interest is in this matter remains to be seen. A good episode.

In episode fifteenth Major decides that the tachikomas are becoming a problem. They’re starting to show signs of individuality, which is not supposed to happen. They’re starting to take an interest in philosophical and even theological questions. They’re supposed to be reliable weapons systems and she’s not convinced they can be trusted if they’re questioning the nature of the cosmos and the existence of God. Maybe they’ll have to be dismantled but that’s going to be tricky. The tachikomas are very good at surveillance. How will they react if they find out? Not much action in this story, in fact one at all, but it does deal with one of the recurring themes of the series - the relationship between humans and robots.

Episode sixteen focuses on Batou. He has to investigate a former champion boxer named Zaitsev, suspected of espionage. Batou finds this mission to be emotionally draining. He admires Zaitsev but at the same time despises him for dishonouring himself.

In episode seventeen Motoko and the Chief are in London for a counterterrorism conference. The Chief is asked for help by a lady friend whose bank may have become involved in Mafia money-laundering. The bank is robbed and the robbers take the Chief and his lady friend hostage and then events take several unexpected turns. The British police turn down Motoko’s offer of help but needless to say that doesn’t stop her. A very clever plot with some nice twists. Excellent episode.

In episode eighteen there’s an assassination plot against a visiting Chinese government official, with some personal complications for Aramaki (the Chief of Section 9) involving an old friend, now deceased.

Episode nineteen involves a fiendishly complicated plot to kidnap girls, apparently for organ harvesting. One of the kidnapped girls is the daughter of the former prime minister but everything hinges on whether the kidnappers knew that. And on the relationship between the ex-PM and the Northern Territories Mafia. Is there a double-cross going on? A good episode.

Episode twenty is a Complex episode, another instalment in the Laughing Man saga. Things are becoming more and more paranoid with a number of government agencies involved in trying to suppress a vaccine for a cyberbrain vaccine. Togusa thinks he has a lead but he may not know what he’s getting himself into.

Episode twenty-one is another Complex episode, with Section 9 in conflict with the narc squad. And when I say conflict I mean they’re shooting at each other. It’s all connected with that vaccine.

Episode twenty-two is also a Complex episode, with more on the conflict with the narc squad. Someone is trying to get at Aramaki and their methods are pretty ruthless. Major Kusanagi has a slight problem. Her body is completely kaput so she needs a new one and you have no idea how embarrassing a procedure that can be. It can make a girl quite annoyed and when the Major is annoyed it’s best to keep clear.

Episode twenty-three is a very talky explanatory episode giving more details of the conspiracy involving medical micromachines and cyberbrain vaccines, and the kidnapping of the head of Serano Genomics which may or may not have been connected with the Laughing Man.

In episode twenty-four Section 9 itself is under siege as a result of corrupt political machinations. It’s a fight for survival. Lots of action in this stand alone episode. I can’t say anything at all about the plotlines of the final three episodes without revealing spoilers. All I will say is that at the end it gets quite existential and starts to seriously confront the consequences of living in an artificial information-saturated society.

Final Thoughts

Ghost in the Shell Stand Alone Complex is complex grown-up science fiction (although it’s certainly not without humour and light-hearted moments). And there’s no shortage of action. Very highly recommended.

It's available on both DVD and Blu-Ray in boxed sets which also include the second season (or 2nd Gig).